I am waging a war for claims as my. But thats a better place to be than where stellaris is. War Exhaustion is just a clock. Is this normal? Do we also have to get to 100%. But since that red bar is counting War Exhaustion, I think you should triple check. War exhaustion makes no sense. white peace is your goal in war for Stellaris. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Do note, if you have claims against them, when they surrender, they won't be subjugated. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Even worse, I occupy many of his planets,. 11. Report. Eventually its +100 from exhaustion so still -50. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. Stellaris AAR: No Love, No Comfort. Edit: war exhaustion, not ear exhaustion. 100% war exhaustion only forces them to accept a status quo peace, if you. But then you see the dreaded pop up. Ground combat takes place between the world owner's armies and the invader's armies. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Disclaimer: I don't have Nemesis and Overlord + no mods installed. I have the +100 War Exhaustion and +50 Relative Navy Strength. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. They. 86 votes, 20 comments. I usually want the wars to end sooner rather. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. If all your planets are claimed you could be in trouble lol. Enemy won't surrender, even after I've taken all they're planets. The problem is that you usually do not. Adds [district id] to the planet. I let the war go on for a while longer but it still won't let me end this war. A big contributor is loss of ships. Ground combat takes place between the world owner's armies and the invader's armies. . Bombing runs were just that, runs. The problem is that the gains are too high from certain things and it doesn't really care. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). Shad May 18, 2018 @ 5:08pm. . You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. You have to open the war view and choose "status quo. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. Jun 27, 2016 975 956. Look under the war goal and it should say their current acceptance of it and why. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Novaseerblyat • Machine Intelligence • 6 mo. The problem was I couldn't make status quo. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. I destroy the star fortress and flip it to my side, then I start bombing the two planets. All in all, a very frustrating experience. AI will never surrender to a total war war goal even if. The AI doesn't have to surrender at 100% War Exhaustion either. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. Also, they are machine intelligence, which lowers their war exhaustion I think. . I've been in two wars with the same enemy empire. One I was the aggressor and the current one the PC is the aggressor. 181. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. Okey, then this might be mod related. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. I'm just here to put my chips in the "war exhaustion is broken" stack. It has literally no system left to conquer. 392K subscribers in the Stellaris community. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. The. War exhaustion has two effects: 1. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Also the fact that claims and capitol dont have very much weight in comparison. I don't want to go to war with the AI Federation. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. They always have my war exhaustion up by 5-7% more than their own. so. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. PlutonArioch Dec 10, 2022 @ 11:29pm. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. After 2 battles with the enemy. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. [empire you want to. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. ago. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. There's a tradition in Unyielding that also grants . • 2 yr. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. Showing 1 - 6 of 6 comments. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. It normally only ends than and not when only one hits it. A Status Quo Peace is you get to keep whatever claimed systems you hold. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. You can win a war with 100% war exhaustion while your opponent is at 1%. 2. Business, Economics, and Finance. vassailize war goal -100 War exhaustion +97. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. The two are rarely entirely connected. They can. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Buster_cherryUA. Dec 30, 2010. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. I have not observed it otherwise. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. No they aren't. I've noticed something in the game I'm in. 631. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. " They will be forced to auto-accept. It is now about war exhaustion. I've been in two wars with the same enemy empire. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Not really. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. It depends on time and on losses you suffer, even in victory. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. [district id] effect add_planet. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. This. 3+ fleets. Yes, they have enough fleets somewhere. My war exhaustion is at like 13% for both sides. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Otherwise there is the two years after both sides are at. They always have my war exhaustion up by 5-7% more than their own. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. The AI…This war has been going on for almost 15 years. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. Yea - It happens again. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. I can sympathize with many of the complaints but like the suggested solutions even less. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. No you don't understand I think- the war doesn't have to end in a surrender. Honestly the mechanic isn't exactly perfect. Typically you don't "manage it". War Exhaustion gain is done by losses as a percentage of your fleet cap. i joined a war as a third party and attacked them. But if you are at 5% attrition or 80% does not make a difference. War exhaustion is just a bad status quo mechanic. 13 votes, 29 comments. Everstill Colonel. It usually says why they won't capitulate. My war exhaustion is at like 13% for both sides. With automatic Status Quo. . I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. 24. . Before stage five, they actually don't even get a total war CB. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. 3 is based off the fleet value of the ship and your ship capacity. But no, they just give 0. War Exhaustion and War Score are two very different things. I've been in two wars with the same enemy empire. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. r/Stellaris. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. That should be factored into your war planning. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Stellaris. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. That's your clearest indicator that you haven't occupied everything yet. And i think "yea nice i take my opportunity!" I attacked them. War exhaustion is an iwin button. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Your perfect start is ruined, you got the Irassians yet again. If I was to surrender I would be totally integrated beacuse of their ideology. Question. The only way they’d get systems/planets from that is if they were occupying claimed systems. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Always occupy then status quo by driving enemy war exhaustion to 100. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. They haven't had a. 3. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. You have the perfect start. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. irritatedBowel. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. What he did was a very good tactical decision. After that, I jump to their capital planets to cut off their production. The problem was I couldn't make status quo. War exhaustion increases in 3 ways. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. But in theory if not one of the empires sue for peace it could go on. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. I would rather say the opposite. Goal was to cede one planet and vassalize remainder. . " I feel like this is a solid change. Imagine declaring a war, taking all the territory you can. Don't lose any system you own, battles or invasions. . The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Mainly. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. He will still win at 100 tho since surrender is -25 and there's 70 to go. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. The modifiers above are for when the AI 'voluntarily' accepts a. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. A war of aggression was declared against me by an empire south of me (Nharr Empire). Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Stellaris. #2. 75% of systems plus 75% war exhaustion would work). Buster_cherryUA. Occupation breeds resistance. You declare a war, take your claims, then white piece out. You could give one or even both empires alloys. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. Business, Economics, and Finance. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. If I was to surrender I would be totally integrated beacuse of their. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Why am I not. That’s what happens in stellaris. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. Menu. I let the war go on for a while longer but it still won't let me end this war. After that, I jump to their capital planets to cut off their production. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. This has happened to me a few times with a "normal" ally even when we weren't in a federation. No ships for me to destroy, can't take his 1 planet so we sit there. Excess armies are initially placed in a reserve area behind the frontline and replace any. I've been in two wars with the same enemy empire. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. They always have my war exhaustion up by 5-7% more than their own. The more ships you have the less they contribute when dying. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Nothing happens-- 10% chance. #1. if you click those you can open up the war screen itself and. . The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). He attacks me twice, I lose some ships but win the battles. • 3 yr. no, there is no forced surrender. I 100% devastate all their worlds, THEN capture them. War Exhaustion is just a clock. Ship and army loses, occupation and technology. war exhaustion is the percentages you see down in the bottom right on the little war icons there. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. 1. 11. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. One I was the aggressor and the current one the PC is the aggressor. Been playing Stellaris since release, but recently came back after a long break. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. The implementation makes no sense. ago. . It cannot be removed. 631. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. [deposit id] effect add_district =. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. • 1 yr. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. On top of this, status quo peace treaty and war exhaustion exist. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. cap every single system, invade all…There is no actual war exhaustion in the game. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. War exhaustion is not a measure of success or 'winning'. Including, but not limited to, research, civics, and random events. As for you vs them there are 3 main factors. Base War exhaustion is 3x faster. You are in a race if you want to conquer someone in a single go. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. They reached 100% war exhaustion after a few years, but they didn't surrender. For occupation it is more important to occupy their planets, than the systems/starbases. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. was still negative for SQ and even more so for wargoals. I then proceded to pass a vote and declare this FP empire a crisis. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. This is why anchorages are important. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. That's how we lost the Vietnam war, too. Any time a ship is lost. War Exhaustion is just a clock. So I'm in a war with this one empire, and they won't surrender. Passively over time while at war. War Exhaustion is increased by destroying their fleets, as well as steadily over time. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. . You know one capitulates, but others fight still. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. It made absolutely no sense. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. 15 votes, 29 comments. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Feb 10, 2020. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Just set reasonable war goals and go for those. 25 Now 0. The first method is one side in the conflict surrenders. I'm on good terms with them and they're huge. Decleared war on an empire to make them my tributary. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. Reply. With automatic Status Quo. #7. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. Make it make sense It does make sense: War Exhaustion is not war score. NuclearKiwix • 1 yr. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. 414K subscribers in the Stellaris community. War needs a rework imo.